How to become a successful indie game developer

Lincoln Bergeson

May 3, 2018

Full disclosure: I'm not a profitable full-time indie game developer. But one day, I would like to be. It'd be nice to have a formula, a process, some sort of guide to follow to live sustainably making games on small teams. This primitive list represents some of my thoughts on how I could reasonably achieve this.

These are good ideas but it's certainly possible that someone could be doing all these things and still not be sustainable. What do you think the essential ingredient is? Am I missing something?