Founded in 2018, we make games for iOS and Android that focus on world-building, procedural generation, dungeon crawling, and turn-based strategy. We also write a blog about game analysis and indie game development.
— Lincoln Bergeson (@LincolnBergeson) April 23, 2018
Hoping to reinforce the urge to break every pot you see in our game. I also finally finished the ability to combine with the card combat prototype @LincolnBergeson is working on. #indieDevHour #gamedev pic.twitter.com/4neLsPbUgU
— JanPaul Bergeson (@residentJan) April 18, 2018